Abstract
We present a scheme for the semiautomatic creation of 3D models through velocity-controlled surface deformations. Our surface representation consists of oriented points with volatile inter-neighboring point linkage. The surface is resampled in order to maintain an even distribution of points. Points created during resampling inherit their characteristics from their progenitors. Our surface representation and resampling behavior support detailed irregular surfaces with smooth transitions such as those of organic entities. Surface velocities are set by the combination of two types of operators, selection and velocity assignment, with operator application managed by a finite state machine. We demonstrate our scheme with the creation of some branched, fruit-like and mushroom-like models.
Chapter PDF
Similar content being viewed by others
Keywords
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
References
Combaz, J., Neyret, F.: Painting Folds using Expansion Textures. Pacific Graphics 1(1), 176–183 (2002)
Lawrence, J., Funkhouser, T.: A Painting Interface for Interactive Surface Deformations. In: 11th Pacific Conference on Computer Graphics and Applications (PG 2003), vol. 1(1) (2003)
Lloyd, S.: Least squares quantization in PCM. IEEE Transactions on Information Theory 28(2), 129–137 (1982)
Chandomay, M., Qin, H., Vemuri, B.: Dynamic modeling of butterfly subdivision surfaces. IEEE Transactions on Visualization and Computer Graphics 6(3), 265–287 (2000)
Pauly, M., Keiser, R., Kobbelt, L.P., Gross, M.: Shape modeling with point-samples geometry. In: Proceedings of the ACM SIGGRAPH 2003, July 2003, vol. 22(3), pp. 641–650 (2003)
Pfister, H., Zwicker, M., van Baar, J., Gross, M.: Surfels: Surface elements as rendering primitives. In: Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques SIGGRAPH 2000, vol. 1(1), pp. 335–342 (2000)
Rusinkiewicz, S., Levoy, M.: QSplat: A multiresolution point rendering system for large meshes. In: Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2000, vol. 1(1), pp. 343–352 (2000)
Sethian, J.: Level Set Methods, United States of America. Cambridge University Press, Cambridge
Szeliski, R., Tonnesen, D.: Surface Modeling with Oriented Particle Systems. Computer Graphics 2(26), 185–194 (1992)
Zwicker, M., Pauly, M., Knoll, O., Gross, M.: Pointshop3D: An interactive system for point-based surface editing. In: Proceedings of the 29th Annual Conference on Computer Graphics and INteractive Techniques (SIGGRAPH 2002), vol. 1(1), pp. 322–329 (2002)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2006 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Rangel-Kuoppa, R., Mould, D. (2006). Model Creation by Velocity Controlled Surface Deformation. In: Alexandrov, V.N., van Albada, G.D., Sloot, P.M.A., Dongarra, J. (eds) Computational Science – ICCS 2006. ICCS 2006. Lecture Notes in Computer Science, vol 3992. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11758525_42
Download citation
DOI: https://doi.org/10.1007/11758525_42
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-34381-3
Online ISBN: 978-3-540-34382-0
eBook Packages: Computer ScienceComputer Science (R0)