Abstract
Texture synthesis is one of the hottest areas in computer graphics, computer vision and image processing fields, and video texture synthesis is one subset of it. We bring forward a new method on video texture synthesis, in which evolution computing technique is introduced into the processes of synthesizing videos. In the method, by analyzing and processing a finite source video clip, Infinite video sequences obtained can be played smoothly in vision. Comparing with many existing video texture synthesis algorithms, this method can not only get high-quality video results without complicated pre-processing of source video, but also improve the efficiency of synthesis.
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© 2006 Springer-Verlag Berlin Heidelberg
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Meng, Y., Li, Wh., Wang, Y., Guo, W., Pang, W. (2006). An Evolution Computation Based Approach to Synthesize Video Texture. In: Alexandrov, V.N., van Albada, G.D., Sloot, P.M.A., Dongarra, J. (eds) Computational Science – ICCS 2006. ICCS 2006. Lecture Notes in Computer Science, vol 3992. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11758525_30
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DOI: https://doi.org/10.1007/11758525_30
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