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Well-Being to “Well Done!”: The Development Cycle in Role-Playing Games

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Persuasive Technology (PERSUASIVE 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3962))

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Abstract

Interest in designing games to convey persuasive messages concerning human well-being is growing, but presents a number of challenges. A significant problem comes in connecting the gameplay with the persuasive intent. We show how the gameplay structure of “avatar development” in popular-role playing games can be applied to the design of persuasive well-being games.

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© 2006 Springer-Verlag Berlin Heidelberg

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Barr, P., Khaled, R., Noble, J., Biddle, R. (2006). Well-Being to “Well Done!”: The Development Cycle in Role-Playing Games. In: IJsselsteijn, W.A., de Kort, Y.A.W., Midden, C., Eggen, B., van den Hoven, E. (eds) Persuasive Technology. PERSUASIVE 2006. Lecture Notes in Computer Science, vol 3962. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11755494_13

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  • DOI: https://doi.org/10.1007/11755494_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-34291-5

  • Online ISBN: 978-3-540-34293-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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