Designing and Implementing Physical Hypermedia Applications

  • Cecilia Challiol
  • Gustavo Rossi
  • Silvia Gordillo
  • Valeria De Cristófolo
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3983)


In this paper we present a design approach and a software framework for building physical hypermedia applications, i.e. those mobile (Web) applications in which physical and digital objects are related and explored using the hypermedia paradigm. We show how we extended the popular MVC metaphor by incorporating the concept of located object, and we describe a framework implementation using Jakarta Struts. We first review the state of the art of this kind of software systems, stressing the need of a systematic design and implementation approach; we briefly present a light extension to the OOHDM design approach, incorporating physical objects and “walkable” links. We next present a Web application framework for deploying physical hypermedia software and show an example of use. We compare our approach with others in this field and finally we discuss some further work we are pursuing.


Physical Object Physical Link Application Object Bottom Pane Basic Contextual Information 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Cecilia Challiol
    • 1
  • Gustavo Rossi
    • 1
    • 3
  • Silvia Gordillo
    • 1
    • 2
  • Valeria De Cristófolo
    • 1
  1. 1.LIFIA, Facultad de InformáticaUNLPLa PlataArgentina
  2. 2.Also CICPBA 
  3. 3.Also CONICET 

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