Abstract
Virtual Reality edutainment can provide pleasant environments for educating students through VR-games. However, as a side effect, it may impose extra difficulties to students due to the complexity of VR-game user interfaces. Moreover, creating tutoring systems that combine teaching with the sophisticated environments of VR-games can be very complicated for instructional designers. Solutions to these problems have been given through VR-Multi-Author that provides a user-friendly authoring environment to instructional designers for the creation of personalised tutoring systems that perform student-player modelling and they operate as virtual reality adventure games. The common practice of modelling the student has been expanded to include domain-independent characteristics of players such as their level of game-playing competence on top of domain-dependent characteristics such as the level of knowledge of a student in a particular domain.
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Virvou, M., Manos, K., Katsionis, G. (2006). Virtual Reality Edutainment: Cost-Effective Development of Personalised Software Applications. In: Gavrilova, M., et al. Computational Science and Its Applications - ICCSA 2006. ICCSA 2006. Lecture Notes in Computer Science, vol 3980. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11751540_27
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DOI: https://doi.org/10.1007/11751540_27
Publisher Name: Springer, Berlin, Heidelberg
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