Abstract
In film, cinematographic techniques are used in a concurrent sense, predominantly to achieve creative goals. The use of cinematographic techniques in edutainment applications would especially affect the modeling of virtual characters as well as the authoring and perception of interactive stories.
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Becker, F. (2006). Cinematographic Techniques for Edutainment Applications. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_73
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DOI: https://doi.org/10.1007/11736639_73
Publisher Name: Springer, Berlin, Heidelberg
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