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Cinematographic Techniques for Edutainment Applications

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Technologies for E-Learning and Digital Entertainment (Edutainment 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3942))

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Abstract

In film, cinematographic techniques are used in a concurrent sense, predominantly to achieve creative goals. The use of cinematographic techniques in edutainment applications would especially affect the modeling of virtual characters as well as the authoring and perception of interactive stories.

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© 2006 Springer-Verlag Berlin Heidelberg

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Becker, F. (2006). Cinematographic Techniques for Edutainment Applications. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_73

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  • DOI: https://doi.org/10.1007/11736639_73

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-33423-1

  • Online ISBN: 978-3-540-33424-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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