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Using Cognitive Affective Interaction Model to Construct On-Line Game for Creativity

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3942))

Abstract

The paper constructed an online game for Creativity. The development of the game is based on the Cognitive Affective Interaction Model that was designed to help students develop the skills for divergent and creative thinking. First, we proposed a framework for designing creativity games. Then, an online game system is constructed with the strategies of teaching for creativity. We proved that the creativity of the learners can be improved by the proposed game-based learning system. Conclusively, game-based learning creates a new opportunity for creativity.

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© 2006 Springer-Verlag Berlin Heidelberg

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Hsiao, HS., Wong, KH., Wang, MJ., Yu, KC., Chang, KE., Sung, YT. (2006). Using Cognitive Affective Interaction Model to Construct On-Line Game for Creativity. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_52

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  • DOI: https://doi.org/10.1007/11736639_52

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-33423-1

  • Online ISBN: 978-3-540-33424-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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