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VR-Enabled Bio Edutainment

  • Y. Y. Cai
  • C. W. Chan
  • B. F. Lu
  • C. Indhumathi
  • Y. Jiang
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3942)

Abstract

In this post-genome era, structural and functional biology is playing an increasingly important role in Life Science research and development. Transforming current bio education for future research biologists is therefore a challenging task. Learning structural biology starting from K-12 year or in pre-university education is an issue of strategic importance. This paper presents our experimental work on bio edutainment for structural biology learning in secondary schools. Through playing, students will have a more intuitive way to understand better bio-molecular structures. Immersive and interactive games may potentially motivate students to explore the wonders of Life Science. The bio edutainment solution developed is powered by the Virtual Reality technology.

Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Y. Y. Cai
    • 1
  • C. W. Chan
    • 1
  • B. F. Lu
    • 1
  • C. Indhumathi
    • 1
  • Y. Jiang
    • 1
  1. 1.Bio-informatics Research Centre and School of Mechanical & Aerospace Engineering, College of EngineeringNanyang Technological UniversitySingapore

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