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A Blind Watermarking Algorithm for Animation Used in Digital Heritage

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Technologies for E-Learning and Digital Entertainment (Edutainment 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3942))

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Abstract

This paper proposes a blind watermarking scheme for 3D motion signal based on frequency domain, using addition property of DFT and noise eliminating. The algorithm embeds a watermark into the 3D motion by perturbing the middle frequency coefficients. During watermark extraction, the detected signal is smoothed to get an approximation of original signal by noise eliminating to obtain the watermark noise, which is amplified to extract watermark. Experimental results shows that the algorithm for 3D motion is resilient to many attacks such as Gaussian White Noise, resampling, smoothing, cropping, enhancement, attenuation and rearranging.

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© 2006 Springer-Verlag Berlin Heidelberg

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Li, L., Pan, Z., Sun, S. (2006). A Blind Watermarking Algorithm for Animation Used in Digital Heritage. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_170

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  • DOI: https://doi.org/10.1007/11736639_170

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-33423-1

  • Online ISBN: 978-3-540-33424-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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