Skip to main content

Research on Intelligent Mutual Decision-Making in Virtual Learning Environments

  • Conference paper
Technologies for E-Learning and Digital Entertainment (Edutainment 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3942))

Abstract

Aiming at solving the problems of interactions among students, teacher and system in a virtual learning environment, this paper puts forward IMDM model based on the constructivism, and gives some advice on how to use VRML and Java to construct the intelligent system with an example about incising the cylinder’s section.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 149.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Brooks, J.G., Brooks, M.G.: In Search of Understanding: The Case for Constructivist Classrooms (1999) ISBN: 0871203588

    Google Scholar 

  2. Dillenbourg, P.: Learning in The New Millennium: Building New Education Strategies for Schools. In: Workshop on Virtual learning Environments, Eun Conference 2000 (2000)

    Google Scholar 

  3. Baudrillard, J.: The Virtual Illusion. Theory Culture and Society 12, 97–107 (1995)

    Article  Google Scholar 

  4. Jonassen, D.H., et al.: Constructivism and Computer-Mediated Communication in Distance Education. The American Journal of Distance Education 9(2), 12–15 (1995)

    Article  Google Scholar 

  5. http://www.ice.eecs.uic.edu/info/index.php3 (online2005.10.12)

  6. http://www.coe.ecu.edu/vr/vrel.htm (online 2005.10.12)

  7. Naeve, Taxén, A., Gustav: CyberMath - A Shared Virtual Environment for Exploring Mathematics. In: proceedings of 20th world conference on Open Learning and Distance Education (2001)

    Google Scholar 

  8. Hu, W., Zhu, J., Pan, Z., Li, Y., Ju, C.: Learning by doing: A Case for Constructivist 3D Virtual Learning Environment. In: Eurographics 2003 (2003)

    Google Scholar 

  9. http://www.vrupl.evl.uic.edu/vrichel (online 2005.06.12)

  10. Pan, Z., Zhu, J., et al.: Interactive Learning of CG in Networked Virtual Environments. Computers & Graphics 29(2) (2005)

    Google Scholar 

  11. Pan, Z., Xu, W., et al.: A Small Bowling Machine Based on Virtual Simulation. Computers & Graphics 27(2), 231–238 (2003)

    Article  Google Scholar 

  12. Yun, R., Pan, Z., et al.: An Educational Virtual Environment for Studying Physics Concept in High Schools. In: Lau, R., Li, Q., Cheung, R., Liu, W. (eds.) ICWL 2005. LNCS, vol. 3583, pp. 326–331. Springer, Heidelberg (2005)

    Chapter  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Yun, R., Li, Y. (2006). Research on Intelligent Mutual Decision-Making in Virtual Learning Environments. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_14

Download citation

  • DOI: https://doi.org/10.1007/11736639_14

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-33423-1

  • Online ISBN: 978-3-540-33424-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics