Advertisement

Architecture of an Authoring System to Support Interactive Contents Creation for Games/E-Learning

  • Kojzi Miyazaki
  • Yurika Nagai
  • Ryohei Nakatsu
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3942)

Abstract

Since three-dimensional computer graphics (3D-CG) technology and interaction technology should be applied to e-learning as well as games, it is important that people are able to easily create interactive contents based on 3D-CG even if they are not 3D-CG professionals. In this paper, we propose a concept for a support system for creating interactive contents. The system runs on MS Windows and uses Direct X as the file format. A content creator, by describing a script using two kinds of script files prepared by the system, can easily create 3D-CG scenes and can also control the interactions between a user and the system. As an example of content creation, we present and explain an interactive content in which a user can enter the virtual Todaiji Temple, built more than one thousand years ago, and through the interactions with computer characters can learn about the many historical events of that time.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Infinity, DirectX9 Programming Guide, Syuwa System (2004)Google Scholar
  2. 2.
    N2Factory, DirectX Game Graphics Programming. SoftBank Publishing (2004)Google Scholar
  3. 3.
  4. 4.
  5. 5.

Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Kojzi Miyazaki
    • 1
    • 2
  • Yurika Nagai
    • 1
  • Ryohei Nakatsu
    • 1
    • 2
  1. 1.School of Science and TechnologyKwansei Gakuin UniversitySandaJapan
  2. 2.Keihanna Plaza Lab WingNirvana TechnologyKyotoJapan

Personalised recommendations