Skip to main content

Using Physiological Signals to Evolve Art

  • Conference paper
Applications of Evolutionary Computing (EvoWorkshops 2006)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 3907))

Included in the following conference series:

Abstract

Human subjectivity have always posed a problem when it comes to judging designs. The line that divides what is interesting or not is blurred by the different interpretations as varied as the individuals themselves. Some approaches have made use of novelty in determining interestingness. However, computational measures of novelty such as the Euclidean distance are mere approximations to what the human brain finds interesting. In this paper, we explore the possibility of determining interestingness in a more direct method by using learning techniques such as Support Vector Machines to identify emotions from physiological signals, and then use genetic algorithms to evolve artworks that resulted in positive emotional signals.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Saunders, R.: Curious Design Agents and Artificial Creativity. In: Proceedings of the 4th conference on Creativity & cognition, Loughborough, UK, pp. 80–87 (2002)

    Google Scholar 

  2. Collete, C., Vernet-Maury, E., Delhomme, G., Dittmar, A.: Autonomic Nervous System Response Patterns Specificity to Basic Emotions. Journal of the Autonomic Nervous System 62, 45–57 (1997)

    Article  Google Scholar 

  3. Mori, M.: Wave UFO, http://www.publicartfund.org/pafweb/projects/03/mori_release_s03.html

  4. Mitchell, T.: Machine Learning. McGraw-Hill Companies Inc., Singapore (1997)

    MATH  Google Scholar 

  5. Sims, K.: Artificial Evolution for Computer Graphics. Computer Graphics (Siggraph 1991 proceedings) 25(4), 319–328 (1991)

    Article  MathSciNet  Google Scholar 

  6. Christianini, N., Taylor, J.S.: An Introduction to Support Vector Machines and Other Kernel-Based Learning Methods. Cambridge University Press, UK (2000)

    Google Scholar 

  7. Ekman, P., Friesen, W.V.: The Facial Action Coding System. Consulting Psychologists Press, Paolo Alto (1978)

    Google Scholar 

  8. Levenson, R.W., Ekman, P., Friesen, W.V.: Voluntary facial action generates emotions specific autonomous nervous system activity. Psychophysiol 21 (1990)

    Google Scholar 

  9. Hubert, W., De Jong Meyer, R.: Psychophysiological response patterns to positive and negative film stimuli. Biol. Psychol., 73–93 (1990)

    Google Scholar 

  10. Hinrich, H., Machleidt, W.: Basic Emotions Reflected in EEG-coherences. International Journal of Phsychophysiology 13, 225–232 (1992)

    Article  Google Scholar 

  11. Fridlung, A.J., Schwartz, G.E., Fowler, S.C.: Pattern Recognition of Self- Reported Emotional state from multiple-site facial EMG activity during affective imagery. Psyhophysiol. 21 (1984)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Basa, T., Go, C.A., Yoo, KS., Lee, WH. (2006). Using Physiological Signals to Evolve Art. In: Rothlauf, F., et al. Applications of Evolutionary Computing. EvoWorkshops 2006. Lecture Notes in Computer Science, vol 3907. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11732242_60

Download citation

  • DOI: https://doi.org/10.1007/11732242_60

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-33237-4

  • Online ISBN: 978-3-540-33238-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics