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Searching for Compound Goals Using Relevancy Zones in the Game of Go

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Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 3846))

Abstract

In complex games with a high branching factor, global alpha-beta search is computationally infeasible. One way to overcome this problem is by using selective goal-directed search algorithms. These goal-directed searches can use relevancy zones to determine which part of the board influences the goal. In this paper, we propose a general method that uses these relevancy zones for searching for compound goals. A compound goal is constructed from less complex atomic goals, using the standard connectives. In contrast to other approaches that treat goals separately in the search phase, compound goal search obtains exact results.

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© 2006 Springer-Verlag Berlin Heidelberg

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Ramon, J., Croonenborghs, T. (2006). Searching for Compound Goals Using Relevancy Zones in the Game of Go. In: van den Herik, H.J., Björnsson, Y., Netanyahu, N.S. (eds) Computers and Games. CG 2004. Lecture Notes in Computer Science, vol 3846. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11674399_8

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  • DOI: https://doi.org/10.1007/11674399_8

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-32488-1

  • Online ISBN: 978-3-540-32489-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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