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Enabling Communications-Based Interactive Storytelling Through a Tangible Mapping Approach

  • Conference paper
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling (ICVS 2005)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3805))

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Abstract

We present a system supporting the re-use and re-purposing of captured video media for an interactive storytelling performance by a human storyteller. The system’s components are based on a philosophy of non-verbal embodied interaction for both media capture and media re-use. The system uses non-verbal interaction sensors during media capture and an augmented reality tangible interface supporting spatial and motion communications affordances during storytelling. We discuss the requirements for an interactive storytelling tool – media retrieval, media re-purposing, and expressive media control – and show how our system design and implementation support these requirements for interactive storytelling. Interface evaluation shows that our system enables communication for storytelling, in particular non-verbal spatial communication. We conclude with a discussion of how our storytelling system is being further developed.

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© 2005 Springer-Verlag Berlin Heidelberg

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Lin, N., Mase, K., Sumi, Y., Toriyama, T. (2005). Enabling Communications-Based Interactive Storytelling Through a Tangible Mapping Approach. In: Subsol, G. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2005. Lecture Notes in Computer Science, vol 3805. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590361_27

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  • DOI: https://doi.org/10.1007/11590361_27

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30511-8

  • Online ISBN: 978-3-540-32285-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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