Abstract
PeaceMaker is a computer game simulation of the Israeli-Palestinian conflict. It is a tool that can be used to teach Israeli and Palestinian teenagers how both sides can work together to achieve peace. The player can choose to take the role of either the Israeli Prime Minister or the Palestinian President, react to in-game events, and interact with other political leaders and social groups to establish a stable resolution to the conflict. Derived from gameplay conventions found in commercial strategy games, PeaceMaker aims to prove that computer games can deal with current and serious political issues and that playing for peace and non-violence could be as challenging and satisfying as playing for the opposite goal.
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© 2005 Springer-Verlag Berlin Heidelberg
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Burak, A., Keylor, E., Sweeney, T. (2005). PeaceMaker: A Video Game to Teach Peace. In: Maybury, M., Stock, O., Wahlster, W. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2005. Lecture Notes in Computer Science(), vol 3814. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590323_40
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DOI: https://doi.org/10.1007/11590323_40
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-30509-5
Online ISBN: 978-3-540-31651-0
eBook Packages: Computer ScienceComputer Science (R0)