Skip to main content

Bringing Hollywood to the Driving School: Dynamic Scenario Generation in Simulations and Games

  • Conference paper
Intelligent Technologies for Interactive Entertainment (INTETAIN 2005)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3814))

Abstract

In this paper we discuss a framework for simulation software called the movie metaphor. It is applied to the Dutch Driving Simulator for dynamic control of traffic scenarios. This framework resolves software complexity by the use of agent protocols inspired by the way of working on a movie set. It defines clear responsibilities for the agents so that the system is extensible, maintainable and easy to understand. The framework is a software pattern for multiagent systems especially suitable for simulation software and games.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Allen, R.W., Rosenthal, T.J., Aponso, B.L., Park, G.: Scenarios Produced by Procedural Methods for Driving Research, Assessment and Training Application. In: Proceedings of the Driving Simulation Conference (2003)

    Google Scholar 

  2. Cremer, J., Kearney, J., Papelis, Y.: HCSM: A Framework for Behavior and Scenario Control in Virtual Environment. ACM Transactions on Modeling and Computer Simulation 5(3), 242–267 (1995)

    Article  Google Scholar 

  3. Cremer, J., Kearney, J.: Scenario Authoring for Virtual Environments. In: Proceedings of IMAGE VII Conference, Tucson, AZ, pp. 141–149 (1994)

    Google Scholar 

  4. Field, S.: Screenplay. In: The Foundation of Screenwriting, Dell Publishing, New York (1982); Also prepared for 2003 Driving Simulation Conference (2003)

    Google Scholar 

  5. Kearney, J., Willemsen, P., Donikian, S., Devillers, F.: Scenario Languages for Driving Simulation. In: Proceedings of DSC 1999 (Driving Simulation Conference), pp. 123–133 (1999)

    Google Scholar 

  6. Palmquist, O.: Scene 1: Enter the future filmmaker, Homepage http://library.thinkquest.org/29285/filmmaking (last visited October 22, 2004)

  7. Wooldridge, M.: An Introduction to MultiAgent Systems. John Wiley & Sons Ltd., England (2002)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Wassink, I.H.C., van Dijk, E.M.A.G., Zwiers, J., Nijholt, A., Kuipers, J., Brugman, A.O. (2005). Bringing Hollywood to the Driving School: Dynamic Scenario Generation in Simulations and Games. In: Maybury, M., Stock, O., Wahlster, W. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2005. Lecture Notes in Computer Science(), vol 3814. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590323_36

Download citation

  • DOI: https://doi.org/10.1007/11590323_36

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30509-5

  • Online ISBN: 978-3-540-31651-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics