Skip to main content

Adding Playful Interaction to Public Spaces

  • Conference paper
Book cover Intelligent Technologies for Interactive Entertainment (INTETAIN 2005)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3814))

Abstract

Public spaces are interactive by the very fact that they are designed to be looked at, walked around, and used by multitudes of people on a daily basis. Architects design such spaces to create physical scenarios for people to interact with, but this interaction will usually be one sided- the physical space does not usually change or react. In this paper we present three interaction design projects which add reactive dynamics into objects located in public spaces and in the process enhance the forms of interaction possible with them.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Brignull, H., Rogers, Y.: Enticing people to interact with large public displays in public spaces. In: Rauterberg, M., et al. (eds.) INTERACT 2003. IFIP, pp. 17–24. IOS Press, Amsterdam (2003)

    Google Scholar 

  2. Carmona, M., Heath, T., Oc, T., Tiesdel, S.: Public places – Urban Spaces. In: The dimensions of Urban Design. Architectural Press (2003)

    Google Scholar 

  3. Lebesch, B., Sherman, C., Williams, G.: Stella and the Star-tones. Bohem Interactive (1996)

    Google Scholar 

  4. Paradiso, J.: New Sensor Architectures for Responsive Environments. Talk given at Perdue University on, See online PDF (October 13, 2004), at http://www.iee.org/OnComms/PN/controlauto/Paradiso%20paper.pdf

  5. Paradiso, J.A., Hsiao, K., Strickon, J., Lifton, J., Adler, A.: Sensor Systems for Interactive Surfaces. IBM Systems Journal 39(3,4), 892–914 (2000)

    Article  Google Scholar 

  6. Reeves, S., Benford, S., O’Malley, C., Fraser, M.: Public life: Designing the spectator experience. In: Proceedings of the SIGCHI conference on Human factors in computing systems (2005)

    Google Scholar 

  7. Van Kleek, M.: Intelligent Environments for Informal Public Spaces: the Ki/o Kiosk Platform. MIT Masters thesis (2003)

    Google Scholar 

  8. Yoon, J., Oishi, J., Nawyn, J., Kobayashi, K., Gupta, N.: FishPong: Encouraging Human-to-Human Interaction in Informal Social Environments. In: CSCW 2004, November 6-10 (2004)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Dekel, A., Simon, Y., Dar, H., Tarazi, E., Rabinowitz, O., Sterman, Y. (2005). Adding Playful Interaction to Public Spaces. In: Maybury, M., Stock, O., Wahlster, W. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2005. Lecture Notes in Computer Science(), vol 3814. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590323_24

Download citation

  • DOI: https://doi.org/10.1007/11590323_24

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30509-5

  • Online ISBN: 978-3-540-31651-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics