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Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information

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Intelligent Technologies for Interactive Entertainment (INTETAIN 2005)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3814))

Abstract

Entertainment, education and training are changing because of multi-party interaction technology. In the past we have seen the introduction of embodied agents and robots that take the role of a museum guide, a news presenter, a teacher, a receptionist, or someone who is trying to sell you insurances, houses or tickets. In all these cases the embodied agent needs to explain and describe. In this paper we contribute the design of a 3D virtual presenter that uses different output channels to present and explain. Speech and animation (posture, pointing and involuntary movements) are among these channels. The behavior is scripted and synchronized with the display of a 2D presentation with associated text and regions that can be pointed at (sheets, drawings, and paintings). In this paper the emphasis is on the interaction between 3D presenter and the 2D presentation.

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van Welbergen, H., Nijholt, A., Reidsma, D., Zwiers, J. (2005). Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information. In: Maybury, M., Stock, O., Wahlster, W. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2005. Lecture Notes in Computer Science(), vol 3814. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590323_21

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  • DOI: https://doi.org/10.1007/11590323_21

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30509-5

  • Online ISBN: 978-3-540-31651-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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