Skip to main content

Learning Using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours

  • Conference paper
Intelligent Technologies for Interactive Entertainment (INTETAIN 2005)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3814))

Abstract

Augmented Reality technology permits the concurrent interaction with the real environment and computer-generated virtual objects, thus making it an interesting technology for developing educational applications that allows manipulation and visualization. The work described extends the traditional concept of book with rendered graphics to help children understand fundamentals of the theory of colours. A three-dimensional virtual chameleon shows children how, from the combination of primary colours, it is possible to get secondary colours and viceversa. The chameleon responds to children’s actions changing appearance according to the colours of the surroundings. Our tangible interface becomes an innovative teaching tool conceived for supporting school learning methods, where the child can learn by playing with the virtual character, turning over the pages of the book and manipulating the movable parts. The main scientific contribution of this work is in showing what the use of augmented reality-based interfaces can bring to improve existing learning methods.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Papert, S.: Mindstorms: Children, Computers, and Powerful Ideas. Basic Books, New York (1980)

    Google Scholar 

  2. Bruner, J.: Toward a theory of instruction. Harvard University Press, Harvard (1966)

    Google Scholar 

  3. Vygotskij, S.L.: Thought and Language. MIT Press, Cambridge (1962)

    Book  Google Scholar 

  4. Cacciamani, S.: Psicologia per l’insegnamento, Carocci, Roma (2002)

    Google Scholar 

  5. von Glasersfeld, E.: Cognition, Construction of Knowledge, and Teaching. Synthese 80(1), 121–140 (1989)

    Article  Google Scholar 

  6. Holt, J.C.: How Children Learn. Perseus Publishing, New York (1995)

    Google Scholar 

  7. Underkoffler, J., Ishii, H.: Illuminating light: An optical design tool with a luminous-tangible interface. In: Proceedings of Computer-Human Interaction CHI 1998, pp. 542–549 (1998)

    Google Scholar 

  8. Price, S., Rogers, Y.: Let’s get physical: The learning benefits of interacting in digitally augmented physical spaces. Computers & Education 43, 137–151 (2004)

    Article  Google Scholar 

  9. Dourish, P.: Where the Action is: The Foundations of Embodied Interaction. MIT Press, Cambridge (2001)

    Google Scholar 

  10. Price, S., Rogers, Y., Scaife, M., Stanton, D., Neale, H.: Using ‘tangibles’ to promote novel forms of playful learning. Interacting with Computers 15, 169–185 (2003)

    Article  Google Scholar 

  11. Resnick, M., Martin, F., Berg, R., Borovoy, R., Colella, V., Kramer, K., Silverman, B.: Digital Manipulatives: New Toys to Think With. In: Proceedings of Computer-Human Interaction CHI 1998, pp. 281–287 (1998)

    Google Scholar 

  12. Resnick, M., Berg, R., Eisenberg, M.: Beyond Black Boxes: Bringing Transparency and Aesthetics Back to Scientific Investigation. Journal of the Learning Sciences 9(1), 7–30 (2000)

    Article  Google Scholar 

  13. Wisneski, C., Ishii, H., Dahley, A., Gorbet, M., Brave, S., Ullmer, B., Yarin, P.: Ambient Displays: Turning Architectural Space into an Interface between People and Digital Information. In: Streitz, N.A., Konomi, S., Burkhardt, H.-J. (eds.) CoBuild 1998. LNCS, vol. 1370, pp. 22–32. Springer, Heidelberg (1998)

    Chapter  Google Scholar 

  14. Johnson, A., Roussos, M., Leigh, J., Barnes, C., Vasilakis, C., Moher, T.: The NICE Project: Learning Together in a Virtual World. In: Proceedings of the Virtual Reality Annual International Symposium, pp. 176–183 (1998)

    Google Scholar 

  15. Weevers, I., Sluis, W., van Schijndel, C., Fitrianie, S., Kolos-Mazuryk, L., Martens, J.: Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read. In: Rauterberg, M. (ed.) ICEC 2004. LNCS, vol. 3166, pp. 226–234. Springer, Heidelberg (2004)

    Chapter  Google Scholar 

  16. Gabrielli, S., Harris, E., Rogers, Y., Scaife, M., Smith, H.: How many ways can you mix colour? Young children’s explorations of mixed reality environments. In: Proceedings of the Conference for Content Integrated Research in Creative User Systems (2001), Available http://www.informatics.sussex.ac.uk/users/hilarys/ (checked April 2005)

    Google Scholar 

  17. Billinghurst, M., Kato, H., Poupyrev, I.: The MagicBook: A Transitional AR Interface. Computers and Graphics 25(5), 745–753 (2001)

    Article  Google Scholar 

  18. Ishii, H., Ullmer, B.: Tangible Bits: Towards Seamless Interfaces between people, Bits and Atoms. In: Proceedings of Computer-Human Interaction CHI 1997, pp. 234–241 (1997)

    Google Scholar 

  19. Billinghurst, M.: Augmented Reality in Education (2003), Available http://www.newhorizons.org/strategies/technology/billinghurst.htm (checked April 2005)

  20. ARToolkit, Available http://www.hitl.washington.edu/artoolkit/ (checked April 2005)

  21. Stoney, S., Oliver, R.: Can higher order thinking and cognitive engagement be enhanced with multimedia? Interactive Multimedia Electronic Journal of Computer-Enhanced Learning (1999), Available http://imej.wfu.edu/articles/1999/2/07/index.asp (checked March 2005)

  22. Diamond, J.: Play and Learning. ASTC Resource Center (1996), Available http://www.astc.org/resource/learning/diamond.htm (checked March 2005)

  23. IMPROVE web site, Available http://www.improve-eu.info/ (Checked April 2005)

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Ucelli, G., Conti, G., De Amicis, R., Servidio, R. (2005). Learning Using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours. In: Maybury, M., Stock, O., Wahlster, W. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2005. Lecture Notes in Computer Science(), vol 3814. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590323_20

Download citation

  • DOI: https://doi.org/10.1007/11590323_20

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30509-5

  • Online ISBN: 978-3-540-31651-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics