Abstract
This paper presents a prototype of a client system for Realistic Broadcasting that can receive and process immersive media. It provides a viewer which supports stereoscopic video display and haptic interaction with the displayed media. The structure of the system is introduced and each component is described. In order to show the feasibility of Realistic Broadcasting, a home shopping channel scenario is applied to the system and its demonstration is performed in an exhibition. We also discuss users’ comments and directions for improving of Realistic Broadcasting.
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Cha, J. et al. (2005). Client System for Realistic Broadcasting: A First Prototype. In: Ho, YS., Kim, HJ. (eds) Advances in Multimedia Information Processing - PCM 2005. PCM 2005. Lecture Notes in Computer Science, vol 3768. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11582267_16
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DOI: https://doi.org/10.1007/11582267_16
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-30040-3
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