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Gesture-Based Affective Computing on Motion Capture Data

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Affective Computing and Intelligent Interaction (ACII 2005)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3784))

Abstract

This paper presents research using full body skeletal movements captured using video-based sensor technology developed by Vicon Motion Systems, to train a machine to identify different human emotions. The Vicon system uses a series of 6 cameras to capture lightweight markers placed on various points of the body in 3D space, and digitizes movement into x, y, and z displacement data. Gestural data from five subjects was collected depicting four emotions: sadness, joy, anger, and fear. Experimental results with different machine learning techniques show that automatic classification of this data ranges from 84% to 92% depending on how it is calculated. In order to put these automatic classification results into perspective a user study on the human perception of the same data was conducted with average classification accuracy of 93%.

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© 2005 Springer-Verlag Berlin Heidelberg

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Kapur, A., Kapur, A., Virji-Babul, N., Tzanetakis, G., Driessen, P.F. (2005). Gesture-Based Affective Computing on Motion Capture Data. In: Tao, J., Tan, T., Picard, R.W. (eds) Affective Computing and Intelligent Interaction. ACII 2005. Lecture Notes in Computer Science, vol 3784. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11573548_1

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  • DOI: https://doi.org/10.1007/11573548_1

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-29621-8

  • Online ISBN: 978-3-540-32273-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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