Skip to main content

Exploring Cultural Information Interaction Design: A Case Study of a Multimedia Exhibition Based on Customizable User Interfaces

  • Conference paper
Advances in Informatics (PCI 2005)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 3746))

Included in the following conference series:

Abstract

The study of cultural content promotion methods, through an interdisciplinary approach, suggests new ways of information management, as well as new representation practices, which constitute the basis of new negotiation methodologies. Cultural Information Systems through a variety of possible interfaces, formed according to each given promotion strategy, suggest the study, within a broader research field, of new ways of information structure management, introducing new kinds of knowledge formation and consequently new interpretation tools of awareness. As a result of the interdisciplinary approach regarding cultural heritage management and subsequently of the possibility of parameterization regarding the forms of scientific fields and the practices of the specialities involved, a new design field is defined, the Cultural Information Interaction Design field. Under the framework of Cultural Information Interaction Design, this paper presents a case study of a multimedia exhibition implementing a method for interactive exhibit design based on Customizable User Interfaces, depended on given design problems and focused on parameterized sensorial approaches and presentation techniques. The exhibition design strategy was focused on the design of interactive exhibits with a sensorial emphasis on tangibility, proposing in that way novel forms of cultural representation practices.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Shedroff, N.: Information Interaction Design: A Unified Field Theory of Design. In: Jacobson, R. (ed.) Information Design, pp. 267–292. MIT Press, Cambridge (1999)

    Google Scholar 

  2. Dean, D.: Museum Exhibition: Theory and Practice. Routledge, London (1994)

    Google Scholar 

  3. Greenberg, S., Boyle, M.: Customizable physical interfaces for interacting with conventional applications. In: Proceedings of the UIST 2002, 15th Annual ACM Symposium on User Interface Software and Technology, pp. 31–40. ACM Press, Paris (2002)

    Chapter  Google Scholar 

  4. Yim, J.-D., Nam, T.-J.: Developing Tangible Interaction and Augmented Reality in Director. In: Conference on Human Factors in Computing Systems, CHI 2004 extended abstracts on Hu-man factors in computing systems, Vienna, Austria, pp. 1541–1541. ACM Press, New York (2004)

    Chapter  Google Scholar 

  5. Borchers, J., Ballagas, R.: iStuff: Searching For The Great Unified Input Theory. In: UBICOMP 2002: Ubiquitous Computing, Göteborg, Sweden (2002)

    Google Scholar 

  6. Barragán, H.: Wiring: Prototyping Physical Interaction Design. Programming and prototyping with electronics for designers, Master Thesis, Interaction Design Institute Ivrea, It-aly (2004), available at http://people.interaction-ivrea.it/h.barragan/thesis/index.html

  7. http://www.ezio.com

  8. http://www.activewireinc.com

  9. http://www.parallax.com

  10. http://www.basicx.com

  11. Milekic, S.: Towards Tangible Virtualities: Tangialities. In: Bearman, D., Trant, J. (eds.) Museums and the Web 2002, Archives & Museum Informatics, Pittsburgh (2002)

    Google Scholar 

  12. Ciolfi, L.: Understanding Spaces as Places: Extending Interaction Design Paradigms, Cognition Technology and Work, vol. 6(1), pp. 37–40. Springer, London (2004)

    Google Scholar 

  13. Ishii, H., Ullmer, B.: Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. In: Conference on Human Factors and Computing Systems, Atlanta, pp. 234–241. ACM Press, New York (1997)

    Chapter  Google Scholar 

  14. Hornecker, E.: A Framework for the Design of Tangible Interaction for Collaborative Use, Proceedings of the Danish HCI Symposium, University of Aalborg, November 16, HCI Lab Technical Report no 2004/1, Copenhagen, 57–61 (2004)

    Google Scholar 

  15. Buxton, W.: Absorbing and Squeezing Out: On Sponges and Ubiquitous Computing. In: Proceedings of the International Broadcasting Symposium, Tokyo, pp. 91–96 (1996)

    Google Scholar 

  16. Mintz, A.: Interactive Multimedia: Designing for Museums, ASTC Newsletter, vol. 18(6), pp. 7–8. ASTC Publications, Washington (1990)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Pehlivanides, G. (2005). Exploring Cultural Information Interaction Design: A Case Study of a Multimedia Exhibition Based on Customizable User Interfaces. In: Bozanis, P., Houstis, E.N. (eds) Advances in Informatics. PCI 2005. Lecture Notes in Computer Science, vol 3746. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11573036_17

Download citation

  • DOI: https://doi.org/10.1007/11573036_17

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-29673-7

  • Online ISBN: 978-3-540-32091-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics