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Virtual Reality Systems and Applications: The Ancient Olympic Games

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Advances in Informatics (PCI 2005)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 3746))

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Abstract

This paper presents the virtual reality systems, interaction devices and software used at the Foundation of the Hellenic World (FHW). The applications that FHW has produced, associated with the Olympic Games in ancient Greece, are then detailed. The separate virtual reality shows are presented in terms of interactivity and educational value. Technical aspects of the productions are explained, with an emphasis on surround screen projection environments. These techniques were mostly utilized in the recent production regarding the ancient Olympic Games, where much effort has been made to recreate the feeling of the games and help the user/spectator be an interacting part of the edutainment activity.

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© 2005 Springer-Verlag Berlin Heidelberg

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Gaitatzes, A., Christopoulos, D., Papaioannou, G. (2005). Virtual Reality Systems and Applications: The Ancient Olympic Games. In: Bozanis, P., Houstis, E.N. (eds) Advances in Informatics. PCI 2005. Lecture Notes in Computer Science, vol 3746. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11573036_15

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  • DOI: https://doi.org/10.1007/11573036_15

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-29673-7

  • Online ISBN: 978-3-540-32091-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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