Abstract
Graphical libraries are used usually in augmentation process in order to merge together virtual and real objects. This paper focuses on a new type of virtual objects and their visual manipulation by a user. They are the captured real objects’ images and are not graphically generated. We call them virtualized real objects (VRO). They are important for cases where real objects’ 3D models are not available. They are also useful to test heavy or big real objects adaptation to some places. The paper presents one foundation of an augmentation that uses VRO and a camera’s auto-calibration related on a 2D pattern. In the occurrence, how real objects’ images can be inserted in a sequence and how to allow their manipulation for an operation of a visual disposition.
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© 2005 Springer-Verlag Berlin Heidelberg
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Nini, B., Batouche, M. (2005). Real Time Virtualized Real Object Manipulation in an Augmented Reality Environment. In: De Gregorio, M., Di Maio, V., Frucci, M., Musio, C. (eds) Brain, Vision, and Artificial Intelligence. BVAI 2005. Lecture Notes in Computer Science, vol 3704. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11565123_46
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DOI: https://doi.org/10.1007/11565123_46
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-29282-1
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