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Packet Routing and Information Gathering in Lines, Rings and Trees

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Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 3669))

Abstract

We study the problem of online packet routing and information gathering in lines, rings and trees. A network consist of n nodes. At each node a buffer of size B. Each buffer can transmit one packet to the next buffer at each time step. The packets injection is under adversarial control. Packets arriving at a full buffer must be discarded. In information gathering all packets have the same destination. If a packet reaches the destination it is absorbed. The goal is to maximize the number of absorbed packets. Previous studies have shown that even on the line topology this problem is difficult to handle by online algorithms. A lower bound of \({\it \Omega}(\sqrt{n})\) on the competitiveness of the Greedy algorithm was presented by Aiello et al in [1]. All other known algorithms have a near linear competitive ratio. In this paper we give the first O(log n) competitive deterministic algorithm for the information gathering problem in lines, rings and trees. We also consider multi-destination routing where the destination of a packet may be any node. For lines and rings we show an O(log2 n) competitive randomized algorithms. Both for information gathering and for the multi-destination routing our results improve exponentially the previous results.

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© 2005 Springer-Verlag Berlin Heidelberg

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Azar, Y., Zachut, R. (2005). Packet Routing and Information Gathering in Lines, Rings and Trees. In: Brodal, G.S., Leonardi, S. (eds) Algorithms – ESA 2005. ESA 2005. Lecture Notes in Computer Science, vol 3669. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11561071_44

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  • DOI: https://doi.org/10.1007/11561071_44

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-29118-3

  • Online ISBN: 978-3-540-31951-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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