Abstract
Augmented reality (AR) has recently stepped beyond the usual scope of applications like machine maintenance, military training and production, and has been extended to the realm of entertainment including computer gaming. This paper discusses the potential AR environments offer for embodied animated agents, and demonstrates several advanced immersive content and scenario authoring techniques in AR through example applications.
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Barakonyi, I., Schmalstieg, D. (2005). Augmented Reality Agents in the Development Pipeline of Computer Entertainment. In: Kishino, F., Kitamura, Y., Kato, H., Nagata, N. (eds) Entertainment Computing - ICEC 2005. ICEC 2005. Lecture Notes in Computer Science, vol 3711. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11558651_34
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DOI: https://doi.org/10.1007/11558651_34
Publisher Name: Springer, Berlin, Heidelberg
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