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Virtual Human with Regard to Physical Contact and Eye Contact

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Entertainment Computing - ICEC 2005 (ICEC 2005)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3711))

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Abstract

In the future a virtual human is expected to play important roles such as a character, an avatar and a robot in the amusement field. To realize a virtual human computer-graphics has advantages in cost and maintenance. However, a human feels a slight discomfort at the robot’s face that is represented by using CG because a robot’s head in the virtual world does not fit in the environment of the real world. To resolve the problem, we have proposed a robot’s head by using CG and some sensors that respond to a surrounding environment. Here, focusing on physical contact, this paper proposes a robot’s head using CG and a touch screen panel. Also, we propose robot eyes that reflect a surrounding environment realistically toward the realization of eye contact. Some experiments show that the robot’s face changes according to an environmental change like a human in the real world.

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References

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© 2005 IFIP International Federation for Information Processing

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Takayama, A., Sugimoto, Y., Okuie, A., Suzuki, T., Kato, K. (2005). Virtual Human with Regard to Physical Contact and Eye Contact. In: Kishino, F., Kitamura, Y., Kato, H., Nagata, N. (eds) Entertainment Computing - ICEC 2005. ICEC 2005. Lecture Notes in Computer Science, vol 3711. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11558651_27

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  • DOI: https://doi.org/10.1007/11558651_27

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-29034-6

  • Online ISBN: 978-3-540-32054-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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