Skip to main content

Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game

  • Conference paper
UbiComp 2005: Ubiquitous Computing (UbiComp 2005)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3660))

Included in the following conference series:

Abstract

This paper presents Treasure, an outdoor mobile multiplayer game inspired by Weiser’s notion of seams, gaps and breaks in different media. Playing Treasure involves movement in and out of a wi-fi network, using PDAs to pick up virtual ’coins’ that may be scattered outside network coverage. Coins have to be uploaded to a server to gain game points, and players can collaborate with teammates to double the points given for an upload. Players can also steal coins from opponents. As they move around, players’ PDAs sample network signal strength and update coverage maps. Reporting on a study of players taking part in multiple games, we discuss how their tactics and strategies developed as their experience grew with successive games. We suggest that meaningful play arises in just this way, and that repeated play is vital when evaluating such games.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Barkhuus, L., Dourish, P.: Everyday Encounters with Context-Aware Computing in a Campus Environment. Proc. Ubicomp, 232–249 (2004)

    Google Scholar 

  2. Benford, S., et al.: The error of our ways: the experience of self-reported position in a location– based game. Proc. Ubicomp, 70–87 (2004)

    Google Scholar 

  3. Benford, S., et al.: Bridging the Physical and Digital in Pervasive Gaming. Communications of the ACM 48(3), 54–57 (2005)

    Article  Google Scholar 

  4. Brown, B., et al.: Lessons from the Lighthouse: Collaboration in a Shared Mixed Reality System. In:Proc ACM CHI, pp.577–584 (2003)

    Google Scholar 

  5. Chalmers, M., et al.: Seamful Design: Showing the Seams in Wearable Computing.Proc. IEE Eurowearable, 11-17 (2003)

    Google Scholar 

  6. Chalmers, M., Galani, A.: Seamful Interweaving: Heterogeneity in the Theory and Design of Interactive Systems. Proc. ACM DIS, 243–252 (2004)

    Google Scholar 

  7. Chalmers, M.: A Historical View of Context. J. CSCW 13, 223–247 (2004)

    Google Scholar 

  8. Falk, J., Ljungstrand, P., Björk, S., Hansson, R.: Pirates: proximity-triggered interaction in a multi-player game. In:Proc. ACM CHI, pp.119–120 (2001)

    Google Scholar 

  9. Flintham, M., et al.: Where online meets on the streets: experiences with mobile mixed reality games. In:Proc. ACM CHI, pp.569–576 (2003)

    Google Scholar 

  10. Mitchell, M., et al.: Six in the city: Introducing Real Tournament—a mobile IPv6 based context-aware multiplayer game. In: Proc. ACM NETGAMES 2003 (2nd workshop on network and system support for games), pp. 91–100 (2003)

    Google Scholar 

  11. Salen, K., Zimmerman, E.: Rules of Play: Game Design Fundamentals. MIT Press, Cambridge (2004)

    Google Scholar 

  12. Weiser, M.: Building Invisible Interfaces. Keynote talk .Proc. ACM UIST (1994)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Barkhuus, L. et al. (2005). Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game. In: Beigl, M., Intille, S., Rekimoto, J., Tokuda, H. (eds) UbiComp 2005: Ubiquitous Computing. UbiComp 2005. Lecture Notes in Computer Science, vol 3660. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11551201_21

Download citation

  • DOI: https://doi.org/10.1007/11551201_21

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-28760-5

  • Online ISBN: 978-3-540-31941-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics