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To Frame or Not to Frame: The Role and Design of Frameless Displays in Ubiquitous Applications

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UbiComp 2005: Ubiquitous Computing (UbiComp 2005)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3660))

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Abstract

A frameless display is a display with no perceptible boundaries; it appears to be embodied in the physical world. Frameless displays are created by projecting visual elements on a black background into a physical environment. By considering visual arts and design theory together with our own experience building about a dozen applications, we argue the importance of this technique in creating ubiquitous computer applications that are truly contextualized in the physical world. Nine different examples using frameless displays are described, providing the background for a systematization of frameless displays pros and cons, together with a basic set of usage guidelines. The paper also discusses the differences and constraints on user interaction with visual elements in a frameless display.

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Pinhanez, C., Podlaseck, M. (2005). To Frame or Not to Frame: The Role and Design of Frameless Displays in Ubiquitous Applications. In: Beigl, M., Intille, S., Rekimoto, J., Tokuda, H. (eds) UbiComp 2005: Ubiquitous Computing. UbiComp 2005. Lecture Notes in Computer Science, vol 3660. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11551201_20

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  • DOI: https://doi.org/10.1007/11551201_20

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-28760-5

  • Online ISBN: 978-3-540-31941-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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