Skip to main content

Dialog Simulation for Background Characters

  • Conference paper
Book cover Intelligent Virtual Agents (IVA 2005)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3661))

Included in the following conference series:

Abstract

Background characters in virtual environments do not require the same amount of processing that is usually required by main characters, however we still want simulation that is more believable than random behavior. We describe an algorithm that generates behavior for background characters involved in conversation that supports dynamic changes to conversation group structure. We present an evaluation of this algorithm and make suggestions on how to further improve believability of the simulation.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Padilha, E., Carletta, J.: A simulation of small group discussion. In: Proceedings of EDILOG 2002: Sixth Workshop on the Semantics and Pragmatics of Dialogue, pp. 117–124 (2002)

    Google Scholar 

  2. Patel, J., Parker, R., Traum, D.R.: Simulation of Small Group Discussions for Middle Level of Detail Crowds. In: Army Science Conference, Orlando (November 2004)

    Google Scholar 

  3. Padilha, E., Carletta, J.: Nonverbal behaviours improving a simulation of small group discussion. In: Proc. 1st Nordic Symp. on Multimodal Comm., pp. 93–105 (2003)

    Google Scholar 

  4. O’Sullivan, C., Cassell, J., Vilhjalmsson, H., Dingliana, J., Dobbyn, S., McNamee, B., Peters, C., Giang, T.: Levels of detail for crowds and groups. Computer Graphics Forum. 21(4) (2002)

    Google Scholar 

  5. Rickel, J., Marsella, S., Gratch, J., Hill, R., Traum, D., Swartout, W.: Toward a new generation of virtual humans for interactive experiences. IEEE Intelligent Systems 17 (2002)

    Google Scholar 

  6. Swartout, W., Hill, R., Gratch, J., Johnson, W.L., Kyriakakis, C., Labore, K., Lindheim, R., Marsella, S., Miraglia, D., Moore, B., Morie, J., Rickel, J., Thiebaux, M., Tuch, L., Whitney, R., Douglas, J.: Toward the holodeck: Integrating graphics, sound, character and story. In: Proceedings of 5th International Conference on Autonomous Agents (2001)

    Google Scholar 

  7. Hill, R.: Perceptual Attention in Virtual Humans: Toward Realistic and Believable Gaze Behaviors. In: Proceedings of the AAAI Fall Symposium on Simulating Human Agents, pp. 46–52. AAAI Press, Menlo Park (2000)

    Google Scholar 

  8. Cassell, J., Torres, O., Prevost, S.: Turn taking vs. Discourse Structure: How Best to Model Multimodal Conversation

    Google Scholar 

  9. Ulicny, B., Thalmann, D.: Crowd simulation for interactive virtual environments and VR training systems

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Jan, D., Traum, D.R. (2005). Dialog Simulation for Background Characters. In: Panayiotopoulos, T., Gratch, J., Aylett, R., Ballin, D., Olivier, P., Rist, T. (eds) Intelligent Virtual Agents. IVA 2005. Lecture Notes in Computer Science(), vol 3661. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11550617_6

Download citation

  • DOI: https://doi.org/10.1007/11550617_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-28738-4

  • Online ISBN: 978-3-540-28739-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics