Abstract
In this paper we introduce an effective mechanism for obtaining computer games of high interest (i.e. satisfaction for the player). The proposed approach is based on the interaction of a player modeling tool and a successful on-line learning mechanism from the authors’ previous work on prey/predator computer games. The methodology demonstrates high adaptability into dynamical playing strategies as well as reliability and justifiability to the game user.
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Yannakakis, G.N., Maragoudakis, M. (2005). Player Modeling Impact on Player’s Entertainment in Computer Games. In: Ardissono, L., Brna, P., Mitrovic, A. (eds) User Modeling 2005. UM 2005. Lecture Notes in Computer Science(), vol 3538. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11527886_11
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DOI: https://doi.org/10.1007/11527886_11
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-27885-6
Online ISBN: 978-3-540-31878-1
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