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SMIL-Based eLearning Wrapper for Incorporating Computer Games on Personalized Multimedia Course Materials

  • Elvis Wai Chung Leung
  • Frederick W. B. Li
  • Qing Li
  • Rynson W. H. Lau
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3597)

Abstract

A dramatic increase in the development of technology-based teaching and learning has been witnessed in the past decade. Many universities and corporations have started to rethink the design and implementation of learning systems. In particular, these systems do not have powerful multimedia retrieval features for responding to student enquiries based on individual students’ background and interests. In this paper, we present a SMIL-based approach to manage text, graphics, audios, and videos for incorporating computer games on personalized media-based course materials to satisfy the needs of individual students. In particular, we incorporate computer games in the personalized course materials so as to further promote learning interest, motivate thinking, and retain students learning on the Internet. The facilities and capabilities of user profiles, XML, game engine, and SMIL are incorporated and utilized in a prototype system that has been presented by RealOne on the PC platform.

Keywords

Analytic Hierarchy Process User Profile Multimedia Document Concept Node Game Engine 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2005

Authors and Affiliations

  • Elvis Wai Chung Leung
    • 1
  • Frederick W. B. Li
    • 2
  • Qing Li
    • 1
  • Rynson W. H. Lau
    • 1
  1. 1.City University ofHong Kong
  2. 2.The Hong Kong Polytechnic University 

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