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Objects, Duplicates and Transforms

Chapter
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Part of the Springer Professional Computing book series (SPC)

Summary

We’ve now seen how Maya allows you to change transform attributes of primitives in several ways. You can type, use the virtual slider and use the manipulators, giving a variable degree of use and of accuracy. You should also be starting to use Maya with one hand on the keyboard and one hand on the mouse at all times - look at how the transforms and select tools can be selected by “q”, “w”, “e”, “r” and “t”. Couple this with constant use of the space bar and combinations of the Alt and Ctrl keys and it gets harder to eat and work at the same time. Get used to the concepts that we’ve covered such as editing pivot positions, freezing transformations and templating because we are going to be using these ideas heavily in modeling and animation. Try creating a spiral staircase from one polygon cube with some transform options in the duplicate dialogue box. In the next chapter we’re going to have to put the stick character together in a more coherent manner so that it’s easier to move it around the scene.

Keywords

Pivot Point Align Tool Virtual Slider Menu Item Select Tool 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag London Limited 2003

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