Part of the Springer Professional Computing book series (SPC)


In this chapter we’ve seen that we can not only move our point(s) of view about within the 3D workspace, but also create new views. Central to this chapter has been the various different ways of interacting with the many functions and tools that Maya contains. This multiplicity of menu items is presented in the form of pull-down menus, the Hotbox, hotkeys and marking menus and means that we can work using the methodology best suited to us. Core to the design of Maya is the ability to change any aspect of the system. This may be in order to work faster or to work in a manner that suits you, your team and your production, even creating custom interfaces or menus depending on your situation: a unique situation may well require a unique interface.


Camera View Computer Animation Mouse Button Menu Item Mouse Cursor 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Springer-Verlag London Limited 2003

Personalised recommendations