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Allen, J.P., Kim, J. (2004). Digital Gaming: Organizing for Sustainable Innovation. In: Fitzgerald, B., Wynn, E. (eds) IT Innovation for Adaptability and Competitiveness. TDIT 2004. IFIP International Federation for Information Processing, vol 141. Springer, Boston, MA. https://doi.org/10.1007/1-4020-8000-X_22
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