Fun with Your Alarm Clock: Designing for Engaging Experiences Through Emotionally Rich Interaction
Part of the Human-Computer Interaction Series book series (HCIS, volume 3)
KeywordsHigh Heel Playful Interaction Alarm Clock Engaging Experience Augmented Feedback
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
Unable to display preview. Download preview PDF.
- Cooper, A. (1999). The inmates are running the asylum. Indianapolis, SAMS McMillan.Google Scholar
- Laurillard D. (1993). Rethinking university teaching: A framework for the effective use of educational technology. Routledge, London.Google Scholar
- Wensveen, S.A.G., Overbeeke, C.J., & Djajadiningrat, J.P. (2002). Push me, shove me and I show you how you feel. Recognising mood from emotionally rich interaction. In: N. Macdonald (Ed.), Proceedings of DIS2002, London, 25–28 June 2002, pp. 335–340.Google Scholar
© Kluwer Academic Publishers 2003