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Funology pp 275-281 | Cite as

Fun with Your Alarm Clock: Designing for Engaging Experiences Through Emotionally Rich Interaction

  • Stephan Wensveen
  • Kees Overbeeke
Part of the Human-Computer Interaction Series book series (HCIS, volume 3)

Keywords

High Heel Playful Interaction Alarm Clock Engaging Experience Augmented Feedback 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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References

  1. Cooper, A. (1999). The inmates are running the asylum. Indianapolis, SAMS McMillan.Google Scholar
  2. Laurillard D. (1993). Rethinking university teaching: A framework for the effective use of educational technology. Routledge, London.Google Scholar
  3. Wensveen, S.A.G., Overbeeke, C.J., & Djajadiningrat, J.P. (2002). Push me, shove me and I show you how you feel. Recognising mood from emotionally rich interaction. In: N. Macdonald (Ed.), Proceedings of DIS2002, London, 25–28 June 2002, pp. 335–340.Google Scholar

Copyright information

© Kluwer Academic Publishers 2003

Authors and Affiliations

  • Stephan Wensveen
  • Kees Overbeeke

There are no affiliations available

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