Advertisement

Funology pp 189-199 | Cite as

Building Narrative Experiences for Children Through Real Time Media Manipulation: Pogo World

  • Antonio Rizzo
  • Patrizia Marti
  • Françoise Decortis
  • Job Rutgers
  • Paul Thursfield
Part of the Human-Computer Interaction Series book series (HCIS, volume 3)

Keywords

Live Video Conventional Activity Creative Imagination Virtual Element Story Element 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Bruner, J.S. (1996). The culture of education. Cambridge MA: Harvard University Press.Google Scholar
  2. Norman, D.A. (1998). The invisible computer. Cambridge MA: MIT Press.Google Scholar
  3. UniSiena & UniLiegi (1999). Narrative and learning: School studies. POGO deliverable nº 00001/v.1Google Scholar
  4. Vygotsky, L. S. (1998). Imagination and creativity in childhood. In R. W. Rieber (Ed.), The Collected Works of L.S. Vygotsky. New York: Plenum.Google Scholar

Copyright information

© Kluwer Academic Publishers 2003

Authors and Affiliations

  • Antonio Rizzo
  • Patrizia Marti
  • Françoise Decortis
  • Job Rutgers
  • Paul Thursfield

There are no affiliations available

Personalised recommendations