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Funology pp 179–187Cite as

Designing Engaging Experiences with Children and Artists

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Part of the book series: Human-Computer Interaction Series ((HCIS,volume 3))

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References

  • Druin, A., (2002). The role of children in the design of new technology. Behaviour & Information Technology, 21(1), 1–25.

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  • Randell, C. and Muller, H., (2001). Low Cost Indoor Positioning System. in UbiComp 2001. Atlanta: ACM.

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© 2003 Kluwer Academic Publishers

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Hull, R., Reid, J. (2003). Designing Engaging Experiences with Children and Artists. In: Blythe, M.A., Overbeeke, K., Monk, A.F., Wright, P.C. (eds) Funology. Human-Computer Interaction Series, vol 3. Springer, Dordrecht. https://doi.org/10.1007/1-4020-2967-5_17

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  • DOI: https://doi.org/10.1007/1-4020-2967-5_17

  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-1-4020-2966-0

  • Online ISBN: 978-1-4020-2967-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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