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Keywords
- Ubiquitous Computing
- Mobile Learning
- Creative Problem
- Ubiquitous Computing Environment
- Knowledge Management Process
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
References
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© 2005 International Federation for Information Processing
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Ahonen, M. (2005). Building a Ubiquitous Artifact That Integrates Problem-Solving and Learning Processes to Support Creativity. In: Sørensen, C., Yoo, Y., Lyytinen, K., DeGross, J.I. (eds) Designing Ubiquitous Information Environments: Socio-Technical Issues and Challenges. IFIP — The International Federation for Information Processing, vol 185. Springer, Boston, MA. https://doi.org/10.1007/0-387-28918-6_26
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