Skip to main content
  • 2617 Accesses

Abstract

In order to achieve realism, the many algorithms and techniques employed in computer graphics have to construct mathematical models of curved surfaces, models that are based on curves. It seems that straight line segments and flat surface patches, which are simple geometric figures, cannot play an important role in achieving realism, yet they turn out to be useful in many instances. A smooth curve can be approximated by a set of short straight segments. A smooth, curved surface can similarly be approximated by a set of surface patches, each a small, flat polygon. Thus, this chapter discusses straight lines and flat surfaces that are defined by points. The application of these simple geometric figures to computer graphics is referred to as linear interpolation. The chapter also presents two types of surfaces, bilinear and lofted, that are curved, but are partly based on straight lines.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 69.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 89.95
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer Science+Business Media, Inc.

About this chapter

Cite this chapter

(2006). Linear Interpolation. In: Curves and Surfaces for Computer Graphics. Springer, New York, NY. https://doi.org/10.1007/0-387-28452-4_2

Download citation

  • DOI: https://doi.org/10.1007/0-387-28452-4_2

  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-0-387-24196-8

  • Online ISBN: 978-0-387-28452-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics