Advertisement

Purchase Contract Management: Two-Player Games

Part of the International Series in Operations Research & Management Science book series (ISOR, volume 81)

Keywords

Supply Chain Nash Equilibrium Information Sharing Reaction Function Dynamic Game 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. [1]
    G.P. Cachon. Competitive supply chain inventory management. In Quantittative Models for Supply Chain Management, S. Tayur, R. Ganeshan, and M. Magazine (editors), pp. 113–146. Kluwer Academic Publishers, Boston, 1999.Google Scholar
  2. [2]
    G.P. Cachon and M. Fisher. Supply chain inventory management and the value of shared information. Management Science, 46:1032–1048, 2000.CrossRefGoogle Scholar
  3. [3]
    G.P. Cachon and P. Zipkin. Competitive and cooperative inventory policies in a two-stage supply chain. Management Science, 45:936–953, 1999.Google Scholar
  4. [4]
    F. Chen, A. Federgruen, and Y. Zheng. Coordination mechanisms for a distribution system with one supplier and multiple retailers. Management Science, 47:693–708, 2001.CrossRefGoogle Scholar
  5. [5]
    K.L. Cheung and H.L. Lee. Coordinated replenishments in a supply chain with vendor-managed inventory programs. Working Paper, The University of Science and Technology of Hong Kong, Hong Kong, 1998.Google Scholar
  6. [6]
    D. Fudenberg and J. Tirole. Game Theory. MIT Press, Cambridge, MA, 1993.Google Scholar
  7. [7]
    H.Y. Huang and H. Yan. Information sharing and updating in supply chain management—A non-corporative game approach. Working Paper, the Chinese University of Hong Kong, Hong Kong, 2002.Google Scholar
  8. [8]
    H.L. Lee, K.C. So, and C.S. Tang. The value of information sharing in a two-level supply chain. Management Science, 46:626–643, 2000.CrossRefGoogle Scholar
  9. [9]
    S. Lippman and K. McCardle. The competitive newsboy. Operations Research, 45:54–65, 1997.CrossRefGoogle Scholar
  10. [10]
    P. Milgrom and J. Roberts. The economics of modern manufacturing: Technology, strategy, and organization. American Business Review, 80:511–528, 1990.Google Scholar
  11. [11]
    D.M. Topkis. Equilibrium points in nonzero-sum n-person submodular games. SIAM Journal of Control and Optimization, 17:773–787, 1979.zbMATHMathSciNetCrossRefGoogle Scholar
  12. [12]
    D.D. Yao. S-modular games with queueing applications. Queueing Systems: Theory and Applications, 21:449–475, 1995.zbMATHMathSciNetCrossRefGoogle Scholar

Copyright information

© Springer Science+Business Media, Inc. 2005

Personalised recommendations