A Virtual Reality Game-Based Library Navigation Learning System for Improving Learning Achievement in Popular Science Education
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With the popularity of mobile devices in recent years, game-based learning has become a popular way of learning. However, most of them simplify the game-based learning system to repetitive and monotonous questions and score awards, making it deviate from the original purpose of game-based education: let students be immersed in game-based learning, and then, enhance the motivation and effectiveness of learning. Therefore, this study develops a set of virtual reality game-based library guide learning system, which combines popular science education with real-life situations and integrates popular science knowledge to make game events, so that learning is no longer limited to classroom space, but can be explored in the library of virtual reality. This system is applied to general courses in university to achieve the effect of promoting popular science education and a library document guide. The experimental results show that this method can be used to promote popular science education and a library document guide. This method can solve the shortcomings of traditional digital learning and library guides, which cannot attract students’ devotion, and thus, improve learning effectiveness.
KeywordsVirtual reality Popular science education Digital Game-Based Learning
The authors would like to thank the Ministry of Science and Technology of the Republic of China, Taiwan for supporting this research under Contract MOST 107-2511-H-143-004 and MOST 106-2511-S-143-002-MY2.
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