Developing a Conceptual Framework for Smart Teaching: Using VR to Teach Kids How to Save Lives
- 33 Downloads
We describe a conceptual framework that teachers can utilize when embedding immersive virtual reality with HMDs in their classroom for educational purposes. The concept is based on an ongoing research project where an immersive virtual reality application is being produced and will be used in K-12 education for learning first aid. By using virtual reality, we redefine the way students learn first aid by exposing them to real-life scenarios in an immersive virtual environment where they feel a sense of presence, that otherwise would not have been possible due to resources, risks and ethical reasons. The conceptual framework we have developed is an attempt to close a gap between the focus on the benefits of this promising learning technology and the practical considerations and guidelines from a teacher’s perspective in an educational context. We believe that there is immense value in providing teachers with a framework they can use when embedding immersive virtual reality in the dynamic environment of classrooms.
KeywordsSmart teaching Pedagogical framework Virtual reality (VR) Head-mounted display (HMD) Educational technology First aid Immersive VR Smart education
The ongoing research project (#296188) is funded by the Regional Research Fund Hovedstaden.
- 1.Blau, I., Shamir-Inbal, T.: Re-designed flipped learning model in an academic course: The role of co-creation and co-regulation. Comput. Edu. 114, 69–81 (2017). https://doi.org/10.1016/j.compedu.2017.07.014
- 3.Böttiger, B.W., Bossaert, L.L., Castrén, M., Cimpoesu, D., Georgiou, M., Greif, R., Grünfeld, M., Lockey, A., Lott, C., Maconochie, I., Melieste, R., Monsieurs, K.G., Nolan, J.P., Perkins, G.D., Raffay, V., Schlieber, J., Semeraro, F., Soar, J., Truhlář, A., Van de Voorde, P., Wyllie, J., Wingen, S., et al.: Kids save lives—ERC position statement on school children education in CPR. Resuscitation, 105, A1–A3Google Scholar
- 4.Fjørtoft, S.O., Thun, S., Buvik, M.P.: Monitor 2019—En deskriptiv kartlegging av digital tilstand i norske skoler og barnehager. SINTEF Digital, Trondheim (2019)Google Scholar
- 8.Koehler, M.J., Mishra, P., Kereluik, K., Shin, T.S., Graham, C.R.: The Technological Pedagogical Content Knowledge Framework, In: J.M. Spector, et al. (eds.) Handbook of Research on Educational Communications and Technology (2014). https://doi.org/10.1007/978-1-4614-3185-5_9
- 11.Southgate, E., Smith, S.P., Cividino, C., Saxby, S., Kilham, J., Eather, G., Scevak, J., Summerville, D., Buchanan, R., Bergin, C.: Embedding immersive virtual reality in classrooms: ethical, organisational and educational lessons in bridging research and practice, Int. J. Child-Comput. Interact. 19, 19–29 (2019). ISSN 2212-8689. https://doi.org/10.1016/j.ijcci.2018.10.002
- 12.Tondeur, J., van Braak, J., Ertmer, P.A., Ottenbreit-Leftwich, A.: Understanding the relationship between teachers’ pedagogical beliefs and technology use in education: a systematic review of qualitative evidence. In: Educational Technology Research and Development. Springer, September 2016. https://doi.org/10.1007/s11423-016-9481-2