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Supermarket Route-Planning Game: A Serious Game for the Rehabilitation of Planning Executive Function of Children with ASD

  • Siti Faatihah Binte Mohd Taib
  • Yuzhe Zhang
  • Yiyu Cai
  • Tze Jui Goh
Chapter
Part of the Gaming Media and Social Effects book series (GMSE)

Abstract

This chapter discusses game-assisted learning for children with autism spectrum disorder (ASD). A serious game is designed for intervention in children with ASD and other special needs for supermarket route-planning based on mobile devices. It was created with the aim of training executive functioning skills whilst monitoring progress through the data recorded and collected. The methodology is described to highlight the architecture of the game and content design of the ten levels in addition to three parent components.

Keywords

Serious games ASD Game design 

Notes

Acknowledgements

This project is supported by Rehabilitation Research Grant under the grant number RRG1/16002. The authors would like to thank all the people help in this project in one way or another. The chapter is dedicated to the memory of Mr. Husaini Md Rahim who passed away earlier this year.

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Copyright information

© Springer Nature Singapore Pte Ltd. 2019

Authors and Affiliations

  • Siti Faatihah Binte Mohd Taib
    • 1
  • Yuzhe Zhang
    • 1
  • Yiyu Cai
    • 1
  • Tze Jui Goh
    • 2
  1. 1.Nanyang Technological UniversitySingaporeSingapore
  2. 2.Institue of Mental HealthSingaporeSingapore

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