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A Fire Flame Simulation Scheme with Massively Parallel Processing

  • Byeonguk Im
  • Nakhoon BaekEmail author
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 770)

Abstract

Simulating natural phenomena is one of the most important areas in computer graphics area. As one of the natural phenomena simulations, we focused on the simulation of fire flames. Previous fire flame simulations mainly focused on the simulation sequences. At this time, those methods are not suitable for modern computer graphics and massively parallel processing architectures. In this work, we present a prototype implementation of the fire flame simulation system, based on the Compute Unified Device Architecture (CUDA) and Open Graphics Library (OpenGL). Our system shows highly efficient execution of those simulations, to show the real-time fire flame simulations.

Keywords

Fire flame Simulation Massively parallel 

Notes

Acknowledgements

This research was supported by Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Education, Science and Technology (Grant No. 2016R1D1A3B03935488).

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Copyright information

© Springer Nature Singapore Pte Ltd. 2019

Authors and Affiliations

  1. 1.School of Computer Science and EngineeringKyungpook National UniversityDaeguRepublic of Korea
  2. 2.Software Technology Research CenterKyungpook National UniversityDaeguRepublic of Korea
  3. 3.Dassomey.Com IncDaeguRepublic of Korea

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