• Anthony A. Apodaca
Conference paper
Part of the Eurographics book series (EUROGRAPH)


The art of making movies has everything to do with creating the illusion of a world which doesn’t actually exist. It is extremely common for various aspects of this world to be inconsistent, illogical and non-physical. This is called being bigger than life. When computer graphics imagery is used in movies, it must conform to these rules. This paper will examine how this requirement influences the design and use of programs for realistic image synthesis.


Computer Graphic Technical Director Global Illumination Film Industry Academy Award 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Barzel, Ronen: Lighting Controls for Computer Cinematography. Journal of Graphics Tools, 2(1), pp. 1–20, 1997.CrossRefGoogle Scholar
  2. 2.
    Becker, Barry, Nelson Max: Smooth Transitions between Bump Rendering Algorithms. SIG-GRAPH 1993 Conference Proceedings, pp. 183–198, 1993.Google Scholar
  3. 3.
    Blinn, Jim: The Ancient Chinese Art of Chi-Ting. SIGGRAPH 1985 Course 12: Image Rendering Tricks, 1985.Google Scholar
  4. 4.
    Lawson, Jim, Pat Hanrahan: A Language for Shading and Lighting Calculations. Computer Graphics, 24(4), pp. 289–298, 1990.CrossRefGoogle Scholar
  5. 5.
    Pixar Animation Studios: Geri’s Game, 1997.Google Scholar
  6. 6.
    Pixar Animation Studios: Toy Story, 1995.Google Scholar

Copyright information

© Springer-Verlag Wien 1998

Authors and Affiliations

  • Anthony A. Apodaca
    • 1
  1. 1.Pixar Animation StudiosIsrael

Personalised recommendations