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Gameplay Programming

  • Wouter van Toll
  • Arjan Egges
  • Jeroen D. Fokker
Chapter

Abstract

You’re now at the point where you can load the different Penguin Pairs levels by selecting them from a menu. In this chapter, you’ll program the main gameplay of Penguin Pairs. We’ll discuss how to select animals (penguins and seals) on the board, how to let them move around, and what to do when game objects collide.

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Copyright information

© Springer-Verlag GmbH Germany, part of Springer Nature 2019

Authors and Affiliations

  • Wouter van Toll
    • 1
  • Arjan Egges
    • 2
  • Jeroen D. Fokker
    • 3
  1. 1.RennesFrance
  2. 2.UtrechtThe Netherlands
  3. 3.Department of Information and Computing SciencesUtrecht UniversityUtrechtThe Netherlands

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