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Introduction

  • Vladislav GolyanikEmail author
Chapter
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Abstract

ONE of the objectives of computer vision is an accurate sensing of the real world and robust processing of the acquired data. Along with the material properties, knowledge of 3D geometry is a key component of complete scene description. 3D machine perception is the foundation for multiple applications which involve scene replication, scene understanding, localisation as well as a realistic superimposition of virtual contents, among others.

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Copyright information

© The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Fachmedien Wiesbaden GmbH, part of Springer Nature 2020

Authors and Affiliations

  1. 1.Computer Graphics D4Max Planck Institute for InformaticsSaarbrueckenGermany

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