Design of an Interactive Game for Teaching War Ethics

  • Nikolaos Doukas
  • Athanasios Drigas
  • Nikolaos G. Bardis
Part of the Communications in Computer and Information Science book series (CCIS, volume 73)

Abstract

This work focuses on the use of computer simulations and computer games for the training of prospective and serving Armed Forces officers. A study of the use of computer simulations and games for teaching and training in the context of both the Armed Forces and civilian applications is presented. The study leads to high level specifications for the design of the proposed training game. The functional design of the proposed game is then explained and its rules are listed. The design is shown to offer the flexibility required for the teaching courses it is meant to serve. Further research necessary for the development of optimization algorithms necessary for the design is described.

Keywords

Technology enhanced learning teaching games winning strategies computer simulations pursuit and evasion differential games 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Nikolaos Doukas
    • 1
    • 2
  • Athanasios Drigas
    • 3
  • Nikolaos G. Bardis
    • 1
    • 3
    • 4
  1. 1.Department of Mathematics, and Engineering ScienceHellenic Army AcademyVariGreece
  2. 2.Department of Computer SciencesHellenic Air Force AcademyMetamorfosiGreece
  3. 3.Institute of Informatics & TelecommunicationsNet Media Lab, N.C.S.R. Demokritos, Agia ParaskeviAthensGreece
  4. 4.Hellenic Naval AcademyPiraeus

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