Advertisement

Digital Road Trips: The Shifting Landscape of Digital Art Shows

  • Nick LambertEmail author
Chapter
Part of the Springer Series on Cultural Computing book series (SSCC)

Abstract

Digital art exhibitions have been held since the early 1960s. Over fifty years, they have stimulated artists using computational media to develop their work. Several key exhibitions helped to define the area of “digital art”—insofar as it exists as a separate area of art practice and have assisted this developing medium by favoring certain aesthetic and critical preferences. This chapter considers selected exhibitions and prizes, together with their influence and impact. Key questions include: issues of scale, the perception of digital art, the development of the forms within it and the expectations of artists involved; and promotion of this medium to the general public.

References

  1. Benthall J (1970) Technology and art 20. Studio Int 180(928) (December)Google Scholar
  2. Brown P, Gere C, Lambert N, Mason C (eds) (2008) White heat cold logic: British computer art 1960–1980. MIT Press, CambridgeGoogle Scholar
  3. Burnham J (1980) Art and technology: the panacea that failed. In: Woodward K (ed) The myths of information. Coda PressGoogle Scholar
  4. Computer Arts Society (1973) Computers in the arts conference/event/exhibition, Edinburgh, 27–31 Aug 1973. Computer Art Society, British Computer Society Specialist Group. Birkbeck College, University of London, UK. http://www.bbk.ac.uk/hosted/cache/archive/CAS/Interact%20Documents%201973.pdf. Accessed 1 Jan 2019
  5. Dew C (2016) An analysis of touring exhibitions practice in the UK. Economics of touring exhibitions survey report, Touring Exhibitions Group (TEG)Google Scholar
  6. Gilchrist B, Joelson J (2012) NULL OBJECT: Gustav Metzger thinks about nothing. London Fieldworks.https://londonfieldworks.com/Project-2-NULL-OBJECT%3A-Gustav-Metzger-thinks-about-nothing. Accessed 1 Jan 2019
  7. Giloth C, Pocock-Williams L (1990) A selected chronology of computer art: exhibitions, publications, and technology. Art J 49(3) (Autumn. Computers and art: issues of content)Google Scholar
  8. Institute of Contemporary Arts (2017) Report and financial statements for the year ended 31 March 2017. Charity Commission, UK. http://apps.charitycommission.gov.uk/Accounts/Ends48/0000236848_AC_20170331_E_C.PDF. Accessed 20 Jan 2019
  9. Lambert N (2003) A critical examination of ‘computer art’. Unpublished thesis, submitted to University of Oxford, UK. http://computer-arts-society.com/static/cas/computerartsthesis/index.html. Accessed 20 Jan 2019
  10. MacGregor B (2008) In: Brown P et al (eds) Cybernetic serendipity revisited, Chapter 7, pp 83–93Google Scholar
  11. Mason C (2008) Interview with Colin Emmett, a computer in the art room. JJG Publishing, HindringhamGoogle Scholar
  12. Mason C (2009) The fortieth anniversary of event one at the Royal College of Art. In Seal A, Keene S, Bowen JP (eds) EVA London 2009: electronic visualisation and the arts. BCS, London, UK, 6–8 July 2009, pp 117–128. http://www.catherinemason.co.uk/pdf/TheFortiethAnniversaryofEventOneEVA09.pdf. Accessed 20 Jan 2019
  13. McIver Lopes D (2010) A philosophy of computer art. Routledge, UKGoogle Scholar
  14. Niio (2017) The lumen prize: a conversation with founder/director Carla Rapoport. Niio blog. https://www.niio.com/blog/the-lumen-prize-a-conversation-with-founderdirector-carla-rapoport/. Accessed 20 Jan 2019
  15. Paul C (2002) Renderings of digital art. Leonardo 35(5):471–474, 476–484 (Tenth Anniversary New York Digital Salon)CrossRefGoogle Scholar
  16. Prince PD (1989) A brief history of SIGGRAPH art exhibitions: brave new worlds. Leonardo (Computer art in context supplemental issue)CrossRefGoogle Scholar
  17. Smith BR (2008) In: Brown P et al (eds) From 0 to 1: art made between the times of having and not having a computer, Chapter 27, pp 377–388Google Scholar
  18. Spice A (2017) Ryoji Ikeda premieres mind-bending new A/V artwork test pattern [N°12] at The Store X, Sept 10 2017. https://thevinylfactory.com/news/ryoji-ikeda-new-test-pattern-n12-store-studios/. Accessed 20 Jan 2019
  19. Vasulka W (1998) Experiments in art an technology. A brief history and summary of major projects 1966–1998. Experiments in Art and Technology, Berkeley HeightsGoogle Scholar
  20. Wolff TF (1988) The computer as artistic collaborator. Shows at IBM Gallery feature computer art and John Sloan works. Christian Science Monitor, May 16 1988Google Scholar

Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.Research OfficeRavensbourne University LondonLondonUK

Personalised recommendations